City
Drag to zone Residential, Commercial, Industrial and Farm land. Lots grow to level 3 with a road nearby, power and demand.
- Power plants, pylons and brownouts
- Food, pollution and crime to manage
- Police stations, depots and harbours
SimConquer puts a growing city and a frontline in the same pocket. Paint homes, shops, factories and farms, run roads and power lines, and keep your people fed, safe and employed. Their taxes and your factories fund barracks, tank bays and drone pads. Across the map, the rival Tidewater is doing exactly the same, by exactly the same rules. Lose your Headquarters and it's over. Destroy theirs and the map is yours.
Mayor by day. Commander all the time.
Drag to zone Residential, Commercial, Industrial and Farm land. Lots grow to level 3 with a road nearby, power and demand.
Ten unit types, from rifle squads and rockets to tanks, mechs, strike drones and gunboats, each with clear counters.
Four battlegrounds: open Heartland, River Crossing's three bridges, the narrow necks of Twin Isles and the great lake of Lakelands.
Your hero on the field. Nearby troops deal +25% damage. Switch to WALK mode and fight in third person with a joystick and FIRE button.
Thirteen goals lead you from a first 40 residents to a 500-strong city, each paying out credits and materials. Plus the odd relay-fault puzzle to fix.
Play on a plane, on a train or in a tent. Your save stays on your phone. No in-app purchases, no analytics, nothing phoning home.
Low-poly, readable at a glance on a phone screen.





